http://image.ohozaa.com/i1/animegirlseyesspecialcontactlenses1.jpg
แสดงบทความที่มีป้ายกำกับ Tycoon แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ Tycoon แสดงบทความทั้งหมด

วันพุธที่ 13 พฤษภาคม พ.ศ. 2552

[MF] Prison Tycoon 4 SuperMax Full-rip

FREE photo hosting by .: PikuFC Image Hosting :.

part01 - http://24d6e0d9.linkbucks.com/
part02 - http://384de641.linkbucks.com/

แจกเกมส์ Hospital Tycoon

กลับมาอีกครั้งกับเกมจำลองการสร้างโรงพยาบาลที่เคยโด่งดังกันมาแล้วครั้ง หนึ่งเมื่อสมัย Theme Hospital ของ EA เมื่อประมาณ 10 ปีก่อนนู่นแน่ะ (ตั้งแต่ปี 1997) มาครั้งนี้โรงพยาบาลของคุณจะเต็มไปด้วยสิ่งอำนวยความสะดวกใหม่ๆมากมายอย่าง แน่นอน แถมกราฟิกยังดูดีกว่าเดิมเยอะ เอาล่ะเตรียมเปิดให้บริการ ยินดีต้อนทรัพย์ผู้ป่วยทุกท่าน!!

รูปภาพที่โพสต์โดยผู้ใช้งาน

ใน เกมนี้คุณจะต้องรับบทเป็นเจ้าของโรงพยาบาลแห่งหนึ่ง ซึ่งเริ่มต้นจากการก่อสร้างโรงพยาบาลขนาดเล็กด้วยเงินอันน้อยนิด บริหารโรงพยาบาลโดยการจ้างบุคลากรอย่างแพทย์ พยาบาลและอื่นๆมาดำเนินงานในโรงพยาบาลของคุณให้มีประสิทธิภาพในการให้บริการ กับเหล่าผู้ป่วยที่มาใช้บริการ ซึ่งต้องสร้างความพอใจให้กับลูกค้าเพื่อเพิ่มระดับชื่อเสียงของโรงพยาบาล และเมื่อชื่อเสียงเพิ่ม จำนวนผู้ป่วยก็จะเพิ่ม เราจึงต้องบริหารงานเพิ่มขึ้นโดยการขยายพื้นที่โรงพยายบาล ซื้อสิ่งอำนวยความสะดวกและจ้างบุคลากรเพิ่ม และที่สำคัญคือผู้เล่นต้องคอยดูแลงานต่างๆในโรงพยาบาลมากขึ้นด้วยเพราะโรง พยาบาลใหญ่โตขึ้นเรื่อยๆนั่นเอง

รูปภาพที่โพสต์โดยผู้ใช้งาน

หน้าที่ ของผู้เล่นเวลาเล่นก็คือเมื่อผู้ป่วยเข้าโรงพยาบาลมา เราใช้เม้าส์คลิกเลือกต้อนรับและจัดคิวในการรักษาพยาบาล ซึ่งในระหว่างที่ผู้ป่วยรอเข้าพบแพทย์นั้น เราสามารถให้พยาบาลหรือบุรุษพยาบาลทำการปฐมพยาบาลเบื้องต้นได้ เพื่อเพิ่มความพอใจกับผู้ป่วย จากนั้นเมื่อเข้าพบแพทย์ก็จะเช็คและวินิจฉัยโรค ซึ่งเราจะต้องพาผู้ป่วยไปรักษาที่เครื่องมือแต่ละอย่างให้ถูก หากทำพลาดผู้ป่วยจะไม่พอใจหรือถ้าร้ายแรงผู้ป่วยอาจจะตายได้ ชื่อเสียงโรงพยาบาลก็จะลดฮวบเลยแหละ

รูปภาพที่โพสต์โดยผู้ใช้งาน

ระบบ อีกอย่างที่จะมาช่วยเพิ่มสีสันให้กับเกมนี้ก็คือระบบ Drama หรือเนื้อเรื่องนั่นเอง โดยนอกเหนือจากการรักษาคนไข้ผู้ป่วยตามปกติแล้วจะมีเรื่องราววุ่นๆมาแทรกให้ ปวดหัวเรื่อยๆ อย่างเช่นมีคนไข้เป้นโรคแปลกประหลาด เกิดเหตุการณ์โรคระบาด รวมถึงเหตุการณ์ส่วนตัวอย่างหมออู้งานแอบไปจู๋จี๋พยาบาลก็มี อันนี้ก็ต้องจัดการไปตามกรณีไป

Download
มีทั้งหมด 8 พาสค่ะ
part 1 : http://rapidshare.com/files/69418084/ht.part1.rar
part 2 : http://rapidshare.com/files/69236602/ht.part2.rar
part 3 : http://rapidshare.com/files/69261110/ht.part3.rar
part 4 : http://rapidshare.com/files/69284939/ht.part4.rar
part 5 : http://rapidshare.com/files/69306014/ht.part5.rar
part 6 : http://rapidshare.com/files/69621391/ht.part6.rar
part 7 : http://rapidshare.com/files/69639200/ht.part7.rar
part 8 : http://rapidshare.com/files/69671991/ht.part8.rar

Pass : m1cky

Crack : http://www.mediafire.com/file/y0tzrm2hgot/HospitalTycoon(GamesloadFix).rar

โหลดมาครบ 8 พาส แล้วก้อแตกไฟล์ ลงเกมส์ตามปกติ แล้วเอา Crack ไปวางทับตัวเดิม

วันศุกร์ที่ 3 เมษายน พ.ศ. 2552

แจกเกมส์ Computer School Tycoon


Just when you thought you'd been the tycoon of everything, along comes School Tycoon. The game puts you in charge of a school's operations, so you must make concessions between the school's budget and the students' education. It's rather simple for a tycoon game, and there are some noticeable bugs that can be frustrating. However, the game's simplicity does work well to create an entertaining strategy gaming experience, as long as you're not looking for a hardcore number-crunching game.
Right from the start, you know School Tycoon is going to be lighthearted. The introduction cinematic is amusing to watch because it features a stressed-out, bumbling principal who boils over the edge and tells you to run the school. You apparently take him up on the offer, so you can either solve 24 challenges or build a school from the ground up in a sandbox mode. The challenge mode is divided into eight beginner, eight intermediate, and eight difficult scenarios where you'll have to do everything from merely getting 30 students into your school to earning $100,000 within a certain time frame. The beginner challenges will only take you about an hour to finish in total, while even one difficult challenge can take you several hours to solve. If you want to start from scratch, you can play the instant action mode. This sandbox mode has no objectives, so you can just build and build to your heart's content.
You can construct all sorts of classrooms, from those used for mathematics to those used for English. There are about 10 different subjects that your students can learn. You start off with a small, portable classroom that will seat just a few students. Later on, you can build medium and then deluxe versions of classrooms for each subject, and these upgraded classrooms can house more students and can better educate them. However, academics aren't the only part of a student's life because he or she also needs to keep fit. You'll first build a basic gymnasium and field, but soon you'll unlock other athletic structures, like tennis courts, basketball courts, and football fields.
You do have to hire teachers for each of these buildings or else your students won't learn a thing. A teacher has three traits: fun, strict, and skill. The first will affect students' morale; the second will affect students' levels of discipline; and the third will affect students' academic and athletic abilities. Teachers' wages are based on how high these three traits are. You'll need to hire low-quality teachers at the start of your career because you won't be able to afford better ones. You'll notice that the teachers' salaries represent the highest cost of your school. But once you have a solid foundation, you can start to hire more-expensive teachers. If you don't like the selection of teachers available, you can just close the menu and reopen it to get a new set of teachers to choose from. It may be a simple way to approach the situation, but at least you won't be stuck with someone you don't want. Your school is ranked on several averages, including the three listed above. Better teachers are the best way to influence your scores.
Students will quickly get bored with your school, unless you provide them with a nice environment and good entertainment. You can pretty up your campus with trees, shrubbery, statues, and pathways, and you actually have a wide assortment of each to choose from, so even you won't get bored easily. You do have to maintain these frills though, because each item will degrade over time and may even catch on fire. Maintenance crews repair buildings, janitors sweep pathways, and landscapers keep trees healthy. They incur an extra cost though, because they are hired help. You also can--and should--build entertainment structures, like arcades, halfpipes, and miniature golf courses, to keep your students active outside of class. Both landscapes and entertainment will drive up your student body's morale and will keep students enrolled.
You want to keep your students enrolled because, presumably, they affect your income. Part of the game's simplicity results from its budget. You can see your costs, but you never see where income is derived from. The manual is no help either. You have no idea if your new pizza joint is providing you with income from lunch sales. (It would be nice to be able to charge a little more per slice to give you a slight income boost in a pinch.) The budget also seems to change often, so even though it says you will earn $2,000, you may actually earn less if a student happens to leave right before the next cycle. The charts also aren't very detailed, so don't expect any rewarding information beyond simple line charts.
There are several issues in the game that can get frustrating. First, when you reload a saved game, everything is reset. You can no longer track stats from your earlier play session. What's even more detrimental is that somehow your budget gets wacky. You can save the game with $5,000 in the bank, but when you load it, you'll find yourself $3,000 in debt. It becomes a real problem when you can't earn enough to get yourself in the black after three days. The game will declare you bankrupt, and then it's game over. Also, the game's disasters tend to strike with frightening frequency. Even one disaster can get you fired. For instance, just by losing all your decorations, your students may end up leaving. You can't save often and load to avoid these disasters because of the aforementioned problem, so you really must leave your game session up to fate. You also can't put out fires, so an outbreak of them can also spell your doom.
School Tycoon doesn't have cutting-edge graphics or sound, but it is a pleasant game to play. The environments and buildings are bright and colorful. You can easily design your school so that nothing is even close to repetitive. There are a wide variety of students, so you also won't see dozens of clones being taught in your classrooms. You can rotate and zoom in to get different views of your campus, if you need to see something from a different angle. You also won't get bored from the music or sounds. There are appropriate classroom sounds, from bells to friends chatting after bumping into each other.
It's easy to just roll one's eyes at the thought of another tycoon game, but it's not fair to dismiss School Tycoon for its name. It may not be the most complex tycoon game in existence, and it may have some unfortunate bugs, but its various gameplay elements work. There is a fair amount of micromanagement required in choosing the right teachers and constructing the right buildings, but it doesn't reach a point that makes the game unbearable. So if you're looking for a management game that won't overwhelm you with details and spreadsheets, School Tycoon should be right up your alley.

System requirements:
Windows 98/ME/2000/XP
Processor: Pentium II 300
Memory: 32 MB
700 MB free hard disk space

System recommand
Windows 98/ME/2000/XP
Proccessor: Pentium III 800 MHz
Memory 128
700 MB free hard disk space

Download
part1 , part2 , part3 , part4 , part5 , part6 , part7 , part8

แจกเกมส์ Computer SeaWorld Adventure Parks Tycoon 3D

Publisher: Activision Value
Developer: Activision
Genre: Business Strategy
Release Date: Sep 29, 2003
ESRB: EVERYONE

Number of Players: 1 Player


When Chris Sawyer and MicroProse published RollerCoaster Tycoon in 1999, virtually no one could have imagined the impact it would have. While there were earlier games built around the idea of constructing roller coasters or theme parks, Sawyer brilliantly merged the two ideas into an addictively simple game that sold a gazillion copies. It also launched a wave of competitors, from Microsoft's Zoo Tycoon to the latest takeoff, SeaWorld Adventure Parks Tycoon. It's probably a good thing that SeaWorld is published under Activision's budget label, because it comes off as an extremely lightweight imitation of the original.

If you've played any of the recent games with "tycoon" in the title, you'll instantly recognize the interface and mechanics of SeaWorld Adventure Parks Tycoon. Your job is to create a moneymaking theme park, from scratch, by designing everything from the layout of the park to which rides and amusements are available. You control everything from ticket prices to concession prices, and you can even charge customers, known as peeps, to use the bathroom. Once it's all set up, just sit back and watch the peeps enjoy your park while you tweak and fiddle along the way.
It turns out that it's a good and bad thing being the only game to bear the official SeaWorld Adventure Parks license. While you get to use most of the rides and attractions found at SeaWorld's three main parks, including Shamu Adventure and Shipwreck Rapids, that's all you get. You can't design your own coasters, and, as SeaWorld has a limited number of rides and attractions, there's not a lot to choose from. After a few levels, it begins to feel like you're reconfiguring the same park again and again. To paraphrase Henry Ford, "you can build any adventure park you want, so long as it's SeaWorld."
The game comes with 12 levels that are split into three groups of varying difficulty, so it's easy for new gamers to ramp up to more difficult challenges. Most of the levels have objectives that are fairly easy to reach, though some of the latter levels put you under considerable time constraints to accomplish your goals. These time limits can be frustrating, as you've got to build an almost perfect park to reach your objectives. There is a sandbox mode that allows you to build to your heart's content without worrying about objectives or time limits, though, once again, the limited amount of content doesn't allow for a lot of variation in park design.
SeaWorld Adventure Parks Tycoon retains the traditional 2D look and feel of most tycoon games, and it does look very pretty. There's an excellent level of detail in the graphics, though there are some maddening omissions. You can't rotate the map in 90-degree increments--a feature that's almost standard in every other game in the genre. This makes it almost impossible to fine-tune construction behind large buildings because you can't see what's going on. In addition, you can't rotate certain buildings at all during construction, so you're forced to place them as they are.
Some of the animation is well done; for instance, you can actually see the dolphins leaping out through hoops. The peeps, however, don't exhibit the same amount of emotion and interaction as they do in other games. Like a virtual person in The Sims, an individual peep just walks around looking to satisfy a current need, whether it be going to the bathroom or finding something to eat. Additionally, it's hard to tell your customers apart from your park staff since zooming in is of little help, as the graphics are a bit pixelated up close.

Musically, the game's soundtrack seems to consist of a few colorful tracks that capture a nice Caribbean/nautical mood. The sound effects are adequate, though there's a lot of background chatter as your peeps walk around. Overall, though, they're par for the genre.
SeaWorld Adventure Parks Tycoon packs about 15 to 20 hours' worth of gameplay, and it's not a bad game for younger gamers. And with the slim amount of content, it's a good thing that Activision is only charging $20 for it.



Minimum System Requirements
System: 500MHz Pentium II or equivalent
RAM: 64 MB
Video Memory: 8 MB
Hard Drive Space: 700 MB



Download
part1,part2,part3

แจกเกมส์ Computer Monopoly Tycoon

Publisher: Atari
Developer: Deep Red
Genre: Business Strategy
Release Date: Sep 24, 2001
ESRB: EVERYONE
Number of Players: 1-4

Most previous PC games based on Monopoly have gone in one of two directions: They either combine the classic property-trading game with another popular license, as in Monopoly Star Wars Edition, or they use the strong Monopoly brand and distinctive graphics to spruce up another type of game, as in Monopoly Casino. Fortunately, Monopoly Tycoon breaks the mold by using the popular board game as the base on which to build a strong and innovative, and great-looking, real-time game of business management and city building.

Monopoly Tycoon is the kind of game you might have imagined as a kid while you played the real board game. The game includes all the familiar Monopoly elements, such as buying and selling properties and utilities, collecting rent, and managing your money, but it expands on the idea by letting you build a variety of retail and residential buildings and then manage your businesses by setting stock amounts, prices, and rent. If you've ever wanted to see what an expensive Boardwalk hotel would look like up close, this is your chance. While Monopoly purists may be wary of the numerous changes and additions that have been made to the classic game, the end result is a pleasing and challenging blend of city building and economic management, all created in the familiar, lighthearted style of Monopoly.


You begin the game with a set amount of money in 1930, at which point the game's virtual city is only sparsely built. You can proceed to invest in property, utilities, and railroads, as well as build businesses. The game's easy-to-use research and analysis functions help you choose where to build different types of structures--for instance, a poll conducted on a specific city block may reveal that the various inhabitants want more bread and meat, indicating that a butcher shop or bakery would do well at that location. It's important to do some research before building, since there are more than 40 types of potential businesses, and some will be more profitable than others. The game also provides statistics on what types of people live in or commute to the city, which helps you figure out what kind of residential structures to build.

The property-management portion of Monopoly Tycoon comes into play when you want to lease an entire city block. You compete against up to five other business owners during the game, and at any point, one of you can flag a city block for auction, and all the others then have a chance to bid for that property. Once you've leased a block, you become the landlord and collect the rent from the businesses on that block for a period of time. If you lease all of the blocks in a color group (which represents a district or neighborhood, as in the board game), you gain the right to build hotels, along with other advantages such as lower buyout costs. As the years pass in the virtual city, new businesses become available, such as ice cream parlors, bowling alleys, and nightclubs, and eventually supermarkets, video stores, and computer stores.


Monopoly Tycoon has a wide variety of single-player scenarios with goals that range from building the largest empire by a certain year, to gaining the most popular votes to become mayor of the city. There's even a Survivor-style last-man-standing scenario, where the city inhabitants vote players out of the game one by one. The game runs in real time through day/night cycles, each of which represents five years of game time, and time can also be accelerated to speed through the occasional slow period. Most scenarios last between 30 minutes and an hour or so as the game progresses from the 1930s up through the 1990s. The game includes three difficulty levels, which adjust the strength of the opponents' artificial intelligence as well as your starting funds, and even the easiest level should provide plenty of challenge and entertainment for most players.

screen shot

Requirements:

Windows 95/98/Me/2000/XP,

233MHz CPU,

64MB RAM,

200MB free disk space

Download

part1,part2,part3,part4,part5

แจกเกมส์ Computer Ride Carnival Tycoon

Genre : Business Strategy
Company : Valuesoft
Rating : E (Everyone)
Discs : 1
Additional Info : 1 Player
Release Date : 07/11/2007

Description
Are you ready to build the greatest midway on earth? Summer nights flashing lights stomach churning rides girls and guys all combine to make the perfect carnival. Attract them thrill them feed them frighten them and leave them yearning for more! From parking lots to big time - start small building local fun fairs outside malls and grow your business one happy customer at at time. Strap into any of the 25 different rides at your disposal and feel what your crowds feel as you plunge through the electrifying twists and turns. Maximize your money making potential by planning and constructing additional carnivals as the others are coming to a close. Choose set-up and design your food and drink stations - 12 delicious food and drink options available! Come one come all!

Game Info
players design and manage their own virtual carnivals in this budget-friendly business simulation from ValuSoft. Game booths, food stands, and curious spectacle tents are available for prime placement on the midway, along with more than two dozen different rides, but beginning carnies will have to work their way up to be able to afford the most profitable attractions. Sandbox-type play lets creativity reign, while ten preset missions put management skills to the test.

Download
part1,part2,part3,part4,part5,part6
part7,part8,part9,part10,part11,part12