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แสดงบทความที่มีป้ายกำกับ Sport แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ Sport แสดงบทความทั้งหมด

วันพฤหัสบดีที่ 30 กรกฎาคม พ.ศ. 2552

FIFA 08

Get closer to the action than ever before by mastering the skills required to play like a real professional football player in FIFA 08.
Step into the boots of a professional player through a new mode called "Be A Pro: Co-op Season" that challenges you to master the same disciplines as a real professional football player - from positioning and tackling to reading the field and passing. Step onto the field with your created player to play an entire game as that footballer, and develop him into an elite player over the course of the season. Never before have you been able to approach the game this way, improving your abilities one skill at a time just as if you were a pro. Play with up to three friends playing all fixed to their players on your favorite club, complete individual challenges to develop your player attributes and win glory for the squad, while competing with your friends to develop the best player by season’s end.





From the moment you step on the pitch, FIFA 08 challenges you to think and react like a real football player by giving you complete control over all of the action. New manual controls enable you to dictate the play with control over through-passing and crossing. Control the goalkeeper in one-on-one situations to deny the striker yourself. Take ultimate control over your defenders with new manual controls that enable you to use the right-stick to quickly switch defenders and choose exactly who you want to control when defending. Plus, now it is more strategic to break down the opposition than ever before with new defensive and positioning logic that ensures players are in the right place at the right time, constantly considering all threats and opportunities.






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Madden NFL 08


Feel what it’s like to be an NFL field general making key personnel decisions on both sides of the ball during the game’s biggest moments in Madden NFL 08. Quickly identify your strongest players on the field before every snap then move them into position to make game-changing momentum-altering plays. Play Madden to your team’s strengths by immediately reading your opponent’s schemes and reacting to the action as soon as the ball is snapped. Create mismatches and exploit weaknesses as you read and react with Madden NFL 08.
Madden NFL 08 Features:
All-New Madden Read and React System: Madden NFL 08's new player skill icons identify on-field strengths and weaknesses, providing an immediate read on what your opponent is giving you. Quickly react, create mismatches, and exploit opponent weaknesses before every play.
All-New Front Office Mode: Take full control of every aspect of an NFL franchise in Madden 08. Construct a state-of-the-art stadium, set concession prices, hire your NFL coaching staff, draft players, and manage the entire NFL operation from the top down to build your Madden dynasty!
Your Ring of a Champion: Increase your Madden Gamer Level and earn in-game awards in Madden NFL 08 to help create and customise your own championship ring.
Madden Unmatched: All-new Madden player moves, including auto-motion, backward passes and low-hitting tackles, plus ultra-smooth gameplay provide the most realistic NFL gaming experience ever. In Madden NGL 08 you can control receivers and make spectacular catches or key possession receptions, or roam the secondary and jar the ball loose with big hits and ball-stripping tackles.



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วันศุกร์ที่ 3 เมษายน พ.ศ. 2552

แจกเกมส์ Computer RollerCoaster Tycoon 3 soaked


Publisher: Atari
Developer: Frontier Dev.
Genre: Business Strategy
Release Date: Jun 23, 2005
ESRB: EVERYONE
ESRB Descriptors: Comic Mischief, Mild Violence
Number of Players: 1 Player

Few games were as anticipated, or as mildly disappointing, last year than RollerCoaster Tycoon 3, the latest in the gargantuan mainstream hit series based on the simple idea that building theme parks can be an addictively fun and family-friendly affair. The first RollerCoaster Tycoon practically kick-started the entire Tycoon game genre by selling millions of copies, and so there were many fans eagerly awaiting the third game in the series and the big leap to 3D that it represented. And while RCT3 did deliver on the graphics, it stumbled a bit in terms of gameplay. It also felt like it was rushed out early, suffering from a myriad of bugs and other weird gameplay issues. Well, the good news is that, almost nine months later, Frontier has turned out RollerCoaster Tycoon 3: Soaked!, the first expansion pack for the game. Not only does Soaked! include all the latest updates to clean up the gameplay, but it also tosses in a ton of new content that's beautiful to behold.

As you can probably guess from the name, Soaked! is all about getting wet, but in a good way. Water is very much the theme of this expansion, from fantastic, imaginative waterslides to giant wave pools, killer whale shows, and more, all packed into eight brand-new scenarios. In addition to all the water, there is a sandbox mode that lets you create your own park from scratch. Like before, the single-player "campaign" (and we use that term loosely) starts you off with three scenarios unlocked. Each scenario has three different levels of difficulty, and all you have to do is accomplish the most basic goals to unlock another scenario. However, you can keep on playing a scenario to unlock the more-advanced goals, which provides hours of gameplay for each scenario as you carefully accumulate the money and research to create an even more-spectacular park.
These new scenarios offer a nice bit of variety, from the Loch Ness-like Monster Lake map that features beautiful green hills and a tranquil lakeside setting to the desert-based Fountain of Youth, which rises out of a hole in the desert to encompass the surrounding landscape. But what's most impressive about these settings is the amount of imagination that each possesses, and it's almost daunting to think that, with practice, you too can build something as wondrous and daring. It'll take quite a bit of practice, though, as the user interface remains about the same as that from RollerCoaster Tycoon 3. And if there's one complaint we have regarding the interface, it's that it feels unnecessarily complex. Frontier has its own conventions for basic interface issues--such as main menu screens--to confuse you, and trying to manipulate all the little buttons in order to design and fine-tune a ride or coaster can be halfway maddening at times, especially when you accidentally erase a tile or object, which happens far too often. Of course, practice does make perfect, and if you get to Soaked!, odds are that you're a RollerCoaster Tycoon 3 veteran by now, anyway. But if you're new to the series, or picking up Soaked! after a long interlude away from the main game, then be prepared for a learning curve.
Soaked! does feature plenty of improvement to the core gameplay, as well. Gone is the bewildering peep behavior from the main game. For example, in RollerCoaster Tycoon 3, rides went from being red hot to ice cold inexplicably within a matter of moments, and trying to decipher your peeps' behavior was baffling at times. Now there's much more of a logical cause-and-effect relationship between you and your peeps, as you can adjust the many different prices and variables to your heart's content and see how they react to them. And once again, Soaked! proves that RollerCoaster Tycoon 3 is a micromanager's dream, as you can control everything from the amount of pickles and condiments that customers can put on their burgers to choreographing the laser light shows, fireworks, and dolphin acts. It's so easy to get lost in all the little minutia of the game, and before you know it, you realize that you've been charmed by it all. It's simply fun to watch your peeps have fun, whether it's jumping into a pool or dragging their friends onto a wild ride. Or if they shake their heads at a souvenir counter, you want to know why so you can address the issue. (Thankfully, all it takes is to select a peep to see his or her thoughts.)

Considering that it requires about the same amount of computational power as RollerCoaster Tycoon 3, it's impressive the way Soaked! improves on the graphics of that game, mainly through the excellent water effects. Water simply looks realistic, and it's so cool because there are many ways that you can interact with it. For example, you can stir a pool up with your cursor and watch the peeps react to the waves, or you can move the camera too close and see water splash onto the screen. It's also fun to see all the new interactions your peeps have with the environment, like how they paddle along on their inflated swim toys, or watch the gorgeous and elaborate Las Vegas-style mock sea battles. There are a few blemishes, though. The collision between peeps and their environments seems a bit off in places, and you'll see peeps meld into their deck chairs and other pieces of furniture like they're being swallowed alive. Meanwhile, the light bloom effects are lavished in disgusting amounts, making it all but useless to sort out any graphical details. It's best to simply turn it off to begin with. The expansion is rather hit or miss in terms of audio, as the effects remain good (and they sound downright great on a surround-sound system), but the music is still a bit too New Age for our tastes. It can be very mellow at times, which doesn't feel like the right tone for a theme park game.
Soaked! represents a nice improvement over the original game, and overall it's a great expansion that adds plenty of new content while also addressing some of the glaring gameplay issues of RollerCoaster Tycoon 3.

Minimum System Requirements
System: P3 933 or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 800 MB

Recommended System Requirements
System: P4 1.3 Ghz or equivalent
RAM: 512 MB

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แจกเกมส์ Computer Supreme Snowboarding












Game Details:
publisher : Atari
developer : Housemarque
genre : Sports
ESRB rating : E
homepage : http://www.supreme-snowboarding.com/
Release date : Jan 2000 (released)

Snowboarding seems almost out of season in April but Supreme Snowboarding comes on the heels of a series of snowboarding titles released for next generation consoles. PlaynGo transfers the formula found in those games to the Pocket PC. While some snowboarding titles emphasize tricks, railing and jumps, Supreme Snowboarding is more interested in races and times. As such, the game is broken into free race and championship modes. A good two-thirds of Supreme Snowboarding's initial runs are locked and you have to unlock them through the championship mode. Championships involve a variety of time-based challenges issued to you on a particular run. After you complete a challenge, another run will open up and you can practice the newly opened run in the free race mode until the next one.

Like many snowboarding games in this genre, Supreme Snowboarding keeps track of a plethora of personal achievements. Best times are kept for each specific run. Moreover, you can save and load different championship runs so you don't mix up the progress of your individual snowboarders, or it prevents someone else from muddling yours. One of the problems I cited with the Xbox snowboarding title Amped is the fact that the runs themselves were geographically wide and lateral. Supreme Snowboarding, probably owing to the PDA's portrait configuration, still demands lateral movement but its courses are more elongated. They privileged length over width. This gives the game more of a race feeling and since performance is really based on time, it is aptly fitting. Jumping is still pretty useful in the game though. Performing certain jumps will earn you extra time bonuses. Some jumps are also timed so you can shave off a few seconds by going over obstacles, and on certain runs you can even jump over a snowed-in car.

Visually though, Supreme Snowboarding is a 2D top down title. Its animation is smooth and there is a slight trace of particle effects when you navigate through the snow. Particularly noteworthy is the attention to the star of the game itself, the snowboarder. The persona may be small but it reacts naturally to the varying degrees of turns applied. Unfortunately, the snow looks fairly bland and artificial. It effectively is one sheet of white pixels and the lack of anything organic about it almost makes it unbelievable. It could easily have been a blue background and turned into a Transworld Surf title. The visuals are saved by the sound effects but even those are far and few in between. I often wished Supreme Snowboarding would take a more aggressive, in-your-face type attitude that is often evoked by the sport itself. Perhaps a little music and commentary would make it more in line with the sport.

With experience, I found that one of the most crucial things about snowboarding games is the controls themselves. If they're too tough, you'll find yourself battling the control schema as much as you are the actual runs themselves. If they're too easy, a fast run might consist of nothing more than a few timely nudges. Thus, the actual connection between the snowboard itself and the player is absolutely crucial. Supreme Snowboarding gives you the choice of controlling via the stylus and the PDA's keypad. Both avenues don't provide absolute control. Those thinking you can simply draw a line from the start of the run to the bottom of the run will be in for a surprise. Supreme Snowboarding is about controlling the snowboard itself. And the physics of momentum mean you can't stop or turn on a dime. As you can probably guess by now, it takes quite some time to accelerate in Supreme Snowboarding, but it's helped (whereas Amped was not helped) by the fact that the runs are fairly lengthy in nature so you have ample real estate to gather speed. There's a slider in the main menu to control how sensitive you want the turning to be. On higher sensitivities, you don't feel as much friction but again, it's never as easy as merely connecting the dots with your stylus on the PDA screen. PlaynGo's idea of snowboarding, just as in real life, takes some getting used to.

In total, there are sixteen tracks altogether, of which you'll spend the majority of your time overcoming challenges to open up the latter ones. The runs increase in difficulty but unfortunately, there's no briefing screen or option to see the run before it happens. Because of the somewhat stiff controls, you really have to plan ahead of time to get the minimum times to complete challenges. This will undoubtedly lead players to take a scenic tour of a particular run to get to know the lay of the land, and then practice until they can clear the entire track in record time. These types of design create redundancy but I'm guessing it's a device by developers to extend the longevity of their game. A live automap during snowboarding or a quick glance at a map before the start of the run would have helped ease the frustration.

The small size of Supreme Snowboarding is something to cheer up about in light of the lack of extras. There's no multiplayer, support for ghost racers or additional tracks, which any single one alone would have added immensely to the game. So it all boils down to improving times and going over the few jumps that exist in the game. I always came to snowboarding games thinking the emphasis on merely performing tricks was too much. On the other hand, Supreme Snowboarding is all about getting to the base of the hill in a timely fashion. On its own, it also seems to err too much to the other side of the pendulum. If it were to include some of the trick-oriented play of the console snowboarding titles, PlaynGo would easily have a winner here. Throw in some good, maybe even customizable soundtracks, as well as multiplayer or some way to tie in the net as a platform for competition, and they'd hit more than solid gold.

Minimum Requirements:
Windows 95/98/ME/XP Home
Pentium 233 mhz
4x CD Rom
64MB Ram
8MB Graphics Card
Category: Sports

Ratings:
[08/10] Addictiveness
[17/20] Gameplay
[12/15] Graphics
[08/10] Interface/controls
[09/10] Program Size
[03/05] Sound
[04/05] Discreetness
[11/15] Learning Curve

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