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แสดงบทความที่มีป้ายกำกับ Soccer แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ Soccer แสดงบทความทั้งหมด

วันพฤหัสบดีที่ 30 กรกฎาคม พ.ศ. 2552

FIFA 08

Get closer to the action than ever before by mastering the skills required to play like a real professional football player in FIFA 08.
Step into the boots of a professional player through a new mode called "Be A Pro: Co-op Season" that challenges you to master the same disciplines as a real professional football player - from positioning and tackling to reading the field and passing. Step onto the field with your created player to play an entire game as that footballer, and develop him into an elite player over the course of the season. Never before have you been able to approach the game this way, improving your abilities one skill at a time just as if you were a pro. Play with up to three friends playing all fixed to their players on your favorite club, complete individual challenges to develop your player attributes and win glory for the squad, while competing with your friends to develop the best player by season’s end.





From the moment you step on the pitch, FIFA 08 challenges you to think and react like a real football player by giving you complete control over all of the action. New manual controls enable you to dictate the play with control over through-passing and crossing. Control the goalkeeper in one-on-one situations to deny the striker yourself. Take ultimate control over your defenders with new manual controls that enable you to use the right-stick to quickly switch defenders and choose exactly who you want to control when defending. Plus, now it is more strategic to break down the opposition than ever before with new defensive and positioning logic that ensures players are in the right place at the right time, constantly considering all threats and opportunities.






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วันพุธที่ 13 พฤษภาคม พ.ศ. 2552

Patch for PES 2009 (v0.50) - FULL BUNDESLIGA อัพครบทุกลีกคับ แก้ไขแล้วคับ

รูปภาพที่โพสต์โดยผู้ใช้งาน
รูปภาพที่โพสต์โดยผู้ใช้งาน

รูปภาพที่โพสต์โดยผู้ใช้งาน


Features:

- All Champions League and UEFA Cup teams (Lech Poznan, Metalist and MSK Zilina need player faces and kits)
- EPL, Ligue 1, Serie A, LFP, UEFA A and B updated transfers, rosters and player numbers
- 100% Bundesliga!
- Added around 150 missing players to their squads from KONAMI 1.2 update!!!
- Croatian 1. HNL League in UEFA B (BETA VERSION)
- All National, Club and Classics kits!!!
- Sandbags removed
- Working offline with KONAMI 1.2 Patch
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Installation:

- Backup your 'kitserver' and 'My Documents/KONAMI/.../save' folder
- Copy and INSTALL kitserver in your game folder
- Copy and overwrite save folder in 'My Documents/KONAMI/...' folder

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วิธีลงเกมส์ : copy-->kitserver ไปวางไว้ที่โฟนเดอร์เกมส์นะครับแล้วก็เข้าไปในโฟนเดอร์
kitserver แล้วกด setup แค่นั้นแหละครับเข้าเล่นได้เลย
ของเค้าดีจริงๆ ครบเครื่อง ลองแล้วเล่นได้ 100%
มาเล่้น PES2009 ให้สมจริงกันดีกว่าจ้า
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DOWNLOAD

BURGUM_PATCH_for_PES2009_v0.50.rar
http://v3.gushare.com/file.php?file=2607e2d39372e077ce10299df4496f0e

วันศุกร์ที่ 3 เมษายน พ.ศ. 2552

แจกเกมส์ Computer Championship Manager 2007

Publisher: Eidos Interactive
Developer: Beautiful Game
Genre: Soccer Management
Release Date: Oct 13, 2006 (EU)
Number of Players: 1 Player
DirectX Version: v9.0c

Championship Manager is a name that has become synonymous in the UK for over a decade with the concept of a great, in-depth football management game. Originally developed by Sports Interactive, the game has been the responsibility of Beautiful Game Studios (BGS) since 2004. Unfortunately their initial attempts frankly weren't up to scratch but with the benefit of time and stability under the new SCi-Eidos regime, the team has succeeded in building those early efforts into something far more worthy of the CM brand.

This year's iteration is undoubtedly the most convincing edition yet and gives you the task of choosing any team from a total of 63 league tiers in 26 countries with which to find glory. What that glory might be will depend on your choice of team. Chelsea, for example, would no doubt demand an excellent showing in the English Premier League, as well as a more-than-respectable level of advancement in the Champions' League. But if you decide to opt for the likes of Farnborough Town, which would probably just settle for avoiding relegation from the English Conference South, a different kind of challenge would await you.

But your first choice, once you've set up your own manager's profile, is to work out which leagues you want to run and how much detail you'd like the game to go into. If you've got an older machine, it'll help to keep the number of active leagues relatively low and simulate the rest, although you can only take jobs from active leagues as determined at the start of the game. It's common to choose the country you want to start in, as well as a few others, and it's possible to limit the number of leagues playable within a given country.

Once that's done, and you've decided on a team, you'll be responsible for pretty much every decision you can think of that a football manager in real life would make. First of all, you'll need to think carefully about the players at your disposal and whether you want to mould a team around a certain formation, or vice versa. It's important, especially at lower-level clubs, to spend some time looking at the players' statistics--of which there are many--to see who might perform well in any given position.

Of course, there's far more to take into account than bare stats alone--the age, morale, and general happiness of a player can contribute to whether or not he'll perform. And until you've played a number of matches, it's hard to get a feel for a team that you don't know very well.
Fortunately, that's exactly what preseason is for, with a raft of friendly matches that will have been arranged for you. These games are designed to give your players the chance to gain match practice before the proper season begins, but also to give you the opportunity to experiment with formations and tactical settings. However, it's worth bearing in mind that the opposition is likely to be doing the same, so just how much valuable information you gather during this time is always open for debate.

The hub of the game focuses around match day itself. When your team is due to play, you'll see a list of fixtures onscreen, before being taken to the dressing room for the team talk. In CM 2007, you have the opportunity to utter some words of inspiration--or condemnation--before a match, during halftime, and after the final whistle. You can also talk individually to players, as well as give an overall address or keep quiet if you'd prefer. Different team members will respond better to different messages, depending on their personalities. A feedback area at the bottom of the screen will give you some idea about how certain players have reacted to your comments. As you progress in this way, you'll get an idea of how to motivate the various characters on your team to get the best from them.

After that, it's on to the real action, and you can choose to digest the match in a number of different ways. The game is played out automatically, without any intervention from you unless you decide to make a tactical change. As in real life, once the whistle blows, it's up to the players. You can view as much or as little of the on-pitch action as you like, but you'll usually want to stick to the highlights--near misses, red cards, injuries, and of course, goals.
When one of these highlights occurs, you can watch the match in a kind of 3D that's an approximation of what you might see on TV. Should you so desire, you can also change the viewing angle. Although players aren't represented realistically, as you might expect from something like FIFA 07, you get a good idea of the movement and the ball and players.

On the plus side, being able to see a game play out in this way gives you much more of a visual clue as to where your team is doing well, or not so well, and it's certainly easier on the eye than CM's text commentary roots. However, the drawback is that most people buying this game will be used to watching real teams play on TV, and unfortunately, BGS still has some work to do on sharpening up some of the player intelligence. There has definitely been an improvement made to the match engine since CM 2006, but watching just a handful of games will present a myriad of odd decisions.

For example, on a number of occasions, we witnessed situations where a challenge would occur on the edge of the area, which resulted in the ball trickling toward the goal and just past the post as the goalkeeper and nearest defenders stood by and watched. This usually resulted in a corner to the opposition--despite the fact that there was ample time and opportunity for one of our team's players to rescue the ball.

On another occasion, we managed to score from a free kick that was taken midway in the opposition's half. Curiously, most of the players on the pitch were huddled about 15 yards from where the kick was being taken, while a lone pairing of striker and defender stood on the penalty spot. The ball came in and was nodded home by our striker--the oddest-looking attack-free kick we've ever seen.

Minimum System Requirements
System: Pentium III 1GHz or Athlon XP or equivalent
RAM: 256 MB
Hard Drive Space: 400 MB

Recommended System Requirements
System: Pentium 4 2GHz or Athlon XP or equivalent
RAM: 512 MB
Hard Drive Space: 400 MB

Screen Shots

Download
part1,part2,part3,part4,part5

แจกเกมส์ Computer Fifa World Cup 2006 Germany


Publisher: Electronic Arts
Developer: EA Canada
Genre: Soccer Sim
Release Date: Apr 24, 2006 (more)
ESRB: EVERYONE

Resolution: Widescreen
Offline Modes: Competitive, Cooperative
Online Modes: Competitive
Number of Players: 1-8
Number of Online Players: 2 Online
A little over three weeks from now, the 2006 FIFA World Cup will kick off in Munich when the tournament's German hosts take on Costa Rica. Recent player injuries are already providing plenty of pretournament drama, but if you really want to get your experience under way ahead of time, you can claim the FIFA World Cup Trophy for your country in EA Sports' 2006 FIFA World Cup. EA Canada's latest soccer offering does a good job of re-creating the carnival atmosphere that surrounds every World Cup competition and boasts a number of gameplay refinements over last year's FIFA 06.
Gameplay options in 2006 FIFA World Cup include quick matches, online play, practice sessions, and penalty shoot-outs. In addition to those soccer game staples, you get global challenge scenarios, the excellent FIFA Lounge mode that was absent from last year's PC game, and, of course, a chance to guide your favorite international team through the World Cup competition. The World Cup mode will almost certainly be your first port of call, and although its default settings see you assuming control of one of the 32 teams that qualified for the finals, it's possible to play as any of around 125 different teams from all over the world. Furthermore, you have the option to take your chosen team through the relevant territory's qualification process or to jump straight to the last 32 teams using real or randomly generated group information.
The presentation throughout the World Cup mode, and throughout the entire game, is great. Before each match, you'll see a camera, which is positioned somewhere in orbit around the Earth, zoom in on the appropriate German stadium, and you'll be treated to flybys of the grounds where it looks like almost every supporter in the crowd came through the turnstiles armed with streamers, confetti, and balloons. Also, you'll get to listen to one of the game's many licensed songs, which come from an eclectic soundtrack spanning some 14 countries. Good prematch commentary replete with World Cup trivia and anecdotes is the icing on the cake, and as your players line up on the pitch before kickoff, you feel both excited and nervous at the same time--exactly as you'd expect to before a real match.

There have certainly been some improvements made to 2006 FIFA World Cup's gameplay over the already superb FIFA 06 (which are most noticeable in the shooting and passing mechanics and in the very dramatic penalty shoot-outs), and the PC game doesn't suffer from nearly as much slowdown as its PlayStation 2 and Xbox counterparts. The drops in frame rate that do occur are predictably most common when there are a lot of players on the screen simultaneously, and they're generally not too dramatic--at least not when you're playing offline.
Slowdown issues aside, 2006 FIFA World Cup offers a soccer experience that, while not quite as realistic as Konami's Pro Evolution Soccer (Winning Eleven in North America) games, is certainly comparable in terms of quality. It's a lot easier to score goals in FIFA than it is in Pro Evo (largely because FIFA's keepers aren't too clever), but they can still be very satisfying. And if you're playing on the correct difficulty level or against a suitable opponent, you'll inevitably still have goalless draws from time to time. The player animations are uniformly excellent, and although every player on the pitch has a handful of skill moves at his disposal, you'll find that good use of the excellent first-touch controls, along with passes, through balls, and dummies, are generally the best way to beat opponents. The controls are fully customizable, although those of you with a penchant for the Pro Evolution Soccer setup will find that it's not possible to replicate those controls exactly since, for example, the same button used for passing the ball has to be used for switching players when you're on defensive duties.
Minimum System Requirements
System: 1.3 GHz or faster or equivalent
RAM: 256 MB
Hard Drive Space: 2700 MB
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