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แสดงบทความที่มีป้ายกำกับ Rpg แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ Rpg แสดงบทความทั้งหมด

วันเสาร์ที่ 23 พฤษภาคม พ.ศ. 2552

Final Fantasy VIII


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Final Fantasy VII




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วันศุกร์ที่ 3 เมษายน พ.ศ. 2552

แจกเกมส์ Computer Marvel Trading Card Game

Publisher: Konami
Developer: Vicious Cycle
Genre: Card Battle
ESRB: TEEN
ESRB Descriptors: Alcohol Reference, Blood, Mild Language, Suggestive Themes, Tobacco Reference, Mild Fantasy Violence
Online Modes: Competitive
Number of Players: 1-2

Upper Deck Entertainment, one of the more prominent purveyors of collectible trading-card games today, has teamed up with Konami to create a digital version of Upper Deck's Marvel-licensed TCG with the succinctly (if dryly) named Marvel Trading Card Game. It seems like a solid representation of Upper Deck's robust, flexible, and rather popular Vs. System Trading Card Game, and it packs a solid online element. As is the case with most digitized TCGs, it's not a particularly exciting game to watch. If you're not already knee-deep in the real-world Vs. System Trading Card Game, or other similarly advanced TCGs, it can be a confusing experience, as well.

In concept, Marvel Trading Card Game is a straightforward exercise in strategy. Two players, each armed with a deck of cards, take turns attacking one another by playing various cards with unique characteristics until one player has had all of his or her hit points depleted. Cards are divided into several different categories: characters, equipment, locations, and plot twists. Characters are probably the most significant cards, as these are what you'll use to actually attack your opponent, while equipment and locations can be used to enhance their abilities. Plot twists are also of great import, due largely to the wide range of effects they can have, from simply buffing up one of your character cards for a turn to forcing your opponent to discard cards. Plot twists can also be chained together, which can potentially cause several reversals of fortune within a single character clash.

Before you can put any characters into play, though, you'll need to meet their resource requirements. You can choose to play any card in your hand as a resource at the start of your turn, similar to the way mana cards are played in Magic: The Gathering. Likewise, you can only add a single card to your resources during any given turn, which generally causes the action to build up slowly over the course of a match, since it will take time to garner the necessary resources to put your more powerful characters into play. There's certainly a significant element of luck to your success, since you'll be drawing cards randomly from your deck, but there are several thick layers of strategy to it as well. Which characters you play is important, as each has a unique attack and defense rating that will determine how it'll fare against other characters, but where you actually place them on the playing field can matter just as much. There are two rows your character can be played in--front and back--and how they'll behave when placed in either can depend on whether they have flight abilities and ranged attacks. Where they're placed in proximity to other characters that share their team affiliation also matters.

All of these elements can make for some really interesting play, if you can figure out what's actually going on. There's a series of interactive tutorials to help beginners, which is instructive, though you'll ultimately still have to jump in feet-first to fully understand the ins and outs of the game. Even then, the interface is dense with icons used to signify lots of important stuff. Plot-twist chains, which will regularly determine the outcome of a specific confrontation, can be especially difficult to keep track of due to the way they're presented. Though the game does try to spruce things up with some nice background and card art, as well as some light particle effects, it can still look like some kind of alien tax return. The interface on the PC version is significantly more manageable than the PSP or DS versions, due simply to the size of the screen and the more intuitive mouse interface, though you'll still find yourself right-clicking to pull up lots of sub-menus, and referencing the manual for certain vital, keyboard-only commands. And, in a move that will certainly frustrate some players, the PC version apparently only plays in a fixed-resolution window.

If you can get the hang of it, though, Marvel Trading Card Game brims with ways to play. There are two unique and lengthy single-player campaigns to play through, putting you in the role of either hero or villain. You can play against a live opponent either over a LAN or through the game's online mode, where you can jump right into games with players from around the world, or compete in numerous sponsored and user-created tournaments.

The PC version also finally makes good on the promise of cross-platform support with the previously released Marvel Trading Card Game for the PSP. You can now play against PSP players, and your account can be used seamlessly between the two platforms. All of this works well, and the addition of PC players to the already healthy pool of PSP players means it's never too hard to find someone to battle with. Taking the digital trading-card concept to its logical conclusion, you can also buy additional booster packs and starter decks of "cards" to enhance your online deck. As a nice little bonus, the PC version comes with a voucher for 10 free booster packs.

With its capable implementation of the well-known Vs. System, Marvel Trading Card Game will make those who've already got a taste for TCGs quite happy, and it makes pretty good use of the Marvel license on top of that. It's a step up in sophistication from the Yu-Gi-Oh! games that Konami has been churning out for years, and the online component is surprisingly solid. It's a fairly well-made digital trading-card game, but ultimately, its accessibility is hindered by its inherent trading-card game format.

Minimum System Requirements
System: Intel Pentium III 800 MHz or equivalent
RAM: 128 MB
Video Memory: 32 MB
Hard Drive Space: 3000 MB
Other: NVIDIA GeForce 2 or ATI Radeon 8500 video card or higher

Recommended System Requirements
System: Intel Pentium IV 1.4 GHz or equivalent
RAM: 256 MB
Video Memory: 128 MB

Screen Shots


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แจกเกมส์ Computer Harry Potter And The Order Of The Phoenix





Publisher: EA Games
Developer: EA Games
Genre: Fantasy Action Adventure
Release Date: Jun 25, 2007 (more)
ESRB: EVERYONE 10+
ESRB Descriptors: Fantasy Violence
Resolution: Widescreen
Sound: Dolby Digital 5.1
Number of Players: 1 Player

The Harry Potter series of books has captured both the minds of children and adults alike. The movies haven't disappointed either and are amongst the highest grossing films of all time. For some reason, the video games that have been released alongside the movies haven't been able to reach the same level of quality that the movies and books have achieved. The latest game, Harry Potter and the Order of the Phoenix, continues that trend. There's a faithful re-creation of the Hogwarts campus to explore, but once you've seen the sights, there's not much else to do. Even the most diehard Potter fans will grow tired of seeing the grand staircase as they return from their umpteenth fetch quest.

Order of the Phoenix follows the story of the book and the movie of the same name. After narrowly avoiding expulsion for using magic in front of a muggle, Harry finds that Hogwarts' new defense against the dark arts teacher seems to have it out for him. To make matters worse, Voldemort is threatening to rear his ugly mug again, and Harry fears that the school will be unable to defend itself. With the help of Ron and Hermione, Harry rallies the students together to form Dumbledore's Army in an effort to ready them for a fight against the dark lord. This all makes perfect sense if you've read the book, but the story's exceedingly difficult to follow if you haven't read it because vast segments of the story are told via brief full-motion video cutscenes and newspaper clippings. It's easy to understand how a three-hour movie might have to leave bits and pieces out, but it's puzzling that an eight-hour game can't tell even the most basic aspect of the story.

Though the game's box says you'll get to play as Sirius Black and Dumbledore, you do so for less than five minutes, so you'll spend nearly the entire game controlling Harry. Ron and Hermione will be by your side the whole time offering hints on where to go or what to do next. You'll also encounter every recognizable character from the Harry Potter universe along your journey. The game starts off with a tutorial where you'll learn basic spells like wingardium leviosa (levitation), reparo (repair an object), accio (pull an object toward you), and depulso (push an object away) by helping people fix broken dishes, pack their suitcases, and move furniture--not exactly riveting stuff. On the PC, PlayStation 2, PlayStation, 3, and Xbox 360, you cast spells by pressing a button to point your wand and moving the right analog stick in a specific pattern.

Rotating the stick clockwise will cast reparo, pressing down twice will cast accio, and pushing forward twice will cast depulso. You can also use the keyboard and mouse on the PC and this works fine. On the Wii, you'll hold the remote vertically then tilt it forward to cast depulso. To perform wingardium leviosa, you'll raise both the Wii Remote and the Nunchuk to lift the object then move the controllers around to maneuver the object. This works surprisingly well, and it makes it feel as if you are actually casting spells, which goes a long way toward making the game more enjoyable. The PS3 does use the Sixaxis' motion controls, but tilting and twisting the controller as you hold it in your lap doesn't add much to the experience.

Later in the game, you'll learn combat spells. These are cast in the same way as noncombat spells and mostly use the same patterns. But there will only be a few instances where you'll need to perform these combat spells because there's hardly any dueling in the game. This is probably a good thing because the combat isn't very good, and it's tough to tell if you're actually hitting someone. Even during the last fight, you just stand there casting the same spell over, waiting for a cutscene to signify the end of the battle.

Once you've learned some basic spells, it's off to Hogwarts, which is faithfully re-created in a game for the first time. The Hogwarts campus is absolutely huge, which is both a blessing and a curse. Fans should really get a kick out of seeing the grand staircase in motion and candles floating above the tables in the great hall, as well as sneaking into Moaning Myrtle's bathroom. But traversing back and forth across such a large area quickly becomes tiresome. Once you find the proper passwords, you can use the passages behind paintings as shortcuts, but they don't cut that much time off the journey. Another problem is the in-game navigation system. You're given a map that lists all of the different areas on campus, as well as the location of each person you need to find. Once you've highlighted the person or place you're looking for, footprints will appear on the ground to lead the way. Unfortunately, the footprints are black, so they're difficult to see; they don't appear far enough in front of you, so you're constantly forced to stop to wait for them to appear; and the camera will often switch angle midstride, so you don't know which way you're facing.

You've got a huge campus and healthy number of spells at your disposal, so you'll no doubt be doing all sorts of awesome things in incredible, mystical places, right? No. You spend most of the game running around trying to inform everyone as to the whereabouts of the room of requirement. You'll pick a character on the map, follow the footprints, and then tell people about the meeting place. In almost every single case, they'll have a reason for why they can't go. Of course, you've got to help them. This means you'll run all over Hogwarts collecting items, moving benches, fixing things, and helping people with their homework. This is how you spend the entire game. It's literally one fetch quest after another. Being able to pick the quest you want gives the illusion that you've got the freedom to do what you want, but the game is extremely linear in that there's only one way to accomplish any given objective. And sometimes you'll be performing the same exact task over again, such as when you're helping to disable the school's intercom by moving benches then pouring a potion into the speakers. You do this, not once, not twice, but five or six times; each time in a different room.

Performing one menial task after another would be bad enough on its own, but other issues conspire to make it worse. The game does a decent job of showing you where people and places are, but once you've met with someone, you're quite often on your own when it comes to figuring out how to help him or her. For example, at one point in the game, you must help a kid find five talking gargoyles. Now, you've encountered several talking gargoyles to this point, but for some reason, you can't tell the kid this and you must find the gargoyles again. Not only are you doing something you've already done, but the map doesn't show you where these gargoyles are, so you're forced to scour the entire campus in an effort to locate them.

When you're not playing the role of messenger boy, you'll spend much of your time cleaning up Hogwarts by putting statues, paintings, and urns back together. You can also search behind curtains for giant chess pieces, move blocks to find hidden plaques, light torches, and even sweep floors. These tasks are actually pleasant diversions for a short while, and you can unlock extras by performing them. But the tasks speak poorly for the game as a whole when sweeping the floor is a highlight. Another way to pass the time is to play chess, exploding snap, and gobstones. Gobstones (think marbles) and exploding snap (pick out matching pairs of cards) are simple but fun. Chess plays similar to Battle Chess and is actually quite engaging--if you've played chess before. The game will show you the moves that each piece can make, but there's no tutorial mode, which may leave many younger players clueless.

Visually, Order of the Phoenix is all over the place. Many areas of Hogwarts, such as the grand staircase or great hall, look spectacular and are very detailed. However, many of the hallways look the same and are largely empty. Combat spells look really cool when you cast them, but there are so few duels that you'll rarely get to enjoy seeing the spells in action. At first glance, character models look just like their movie counterparts and are quite nice. But once you see them in motion, you'll notice that they all look kind of like zombies. Things are even worse in the cutscenes that utilize the in-game engine. Characters stare blankly off into the distance, they face the wrong way, their mouths often don't move when they talk, and they'll appear then disappear from view for no apparent reason. The PS3, 360, and PC versions look the best. Other than lower quality in-game cutscenes and some nasty aliasing, the PS2 and Wii versions hold their own, though the PS2's frame rate is pretty iffy at times. Having the actors from the films voice their characters in the game goes a long way toward immersing you in the experience, even with the shoddy cutscenes and script. The familiar musical score is here and suits the game perfectly, which kind of makes you wonder why it was used so little.

It's hard to imagine that the video game version of Harry Potter and the Order of the Phoenix will appeal to anyone. Older fans of Harry Potter will enjoy exploring Hogwarts for a while, but they'll soon be bored to tears by the low level of difficulty and the tedious objectives. The younger set will also get a kick out of seeing the sights and will appreciate the forgiving difficulty, as well as the simplicity of the tasks at hand. But they'll quickly grow tired of using their favorite character to perform a seemingly endless parade of chores. If being the most famous wizard in the world were this boring, there wouldn't have been more than one book.

System Requirments
Optical Drive: DVD-ROM
CPU Speed: 1.0 GHz
Disk Space: 2.0 GB
Display: AGP Video Card With 64 MB+ and NVIDIA GeForce 3+ or ATI Radeon 8500+
RAM 256MB
Operating System Compatibility: Windows 98/ME/2000/XP/VISTA, Mac OS X

Screen Shots

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part1,part2,part3,part4,part5,part6
part7,part8,part9,part10,part11,part12
part13,part14,part15,part16

แจกเกมส์ Computer Harry Potter And The Order Of The Phoenix


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